6 тысяч подписчиков
171 видео
Boss Battle & Music Preview
Light Absorption & Fresnel (Real-time Voxel Physics)
Jello and Water Real-time Physics & Ray Tracing
Destruction Test No Water
Grantophone 2 (MIDI controller functionality)
Multithreaded WebAssembly Demo
Initial Mesh Shader Experiment | Devlog
Material Point Method on iOS (App Preview)
Liquid Crystal Demo 2024
4K, 6 Months of Voxel Physics Engine Optimizations
Ships, Deep Water | Voxel Physics Engine
Structures Preview | Deformable & Liquid Voxel Physics
Liquid Crystal New Demo Now Available On Itch.io (4K)
Renderer Improvements, Ambient Occlusion (Intel XeGTAO)
Jello Real-time Physics & Ray Tracing
WebAssembly Liquid Simulator
skibidi sandbox 01
City-scale Real-time Liquid Simulation | Liquid Crystal
Block Building Preview | Liquid Crystal
Smoooth Particles (Devlog)
Fluid, Sound, and Tentacles
Water Shader Update (Fresnel effect, Absorption)
Simulating a Chemical Reaction w/ Material Point Method (MPM)
Particle Mesh Shaders
Fibers Kinect
Deep Water (3/6): Distance to Player Adaptive Particle Resolution
WebAssembly Synth (WIP, Open-source soon)
Materials | Liquid Crystal
Multiphase Preview
Voxel Physics 2007 vs 2024
Liquid Layers Updates (n-body, sculpting, collisions)
More Kinect Liquid
Mesh Shaders Demo (DirectX 12 Ultimate) | Devlog
1 Million Particle Liquid
Giant Waves Destroying Voxel Ships
Liquid Simulator Demonstration
Ocean-scale Noodle Simulation
2 Million Particle Multiphase Simulation
Multi-touch via Webcam | Liquid Layers
Liquid Layers + TLDraw
Ocean Sounds (Real-time Spatial Audio & Physics Simulation)
My Voxel Physics Demos on itch.io
Spatial Audio Test (Using FMOD audio engine)
Stable Simulation of Low Viscosity Liquids with APIC
Real-time Material Parameter Modification
Deep Water (5/6): Fixed Visual Glitches
6 Months of Voxel Physics Engine Optimizations
Liquid Layers with Hand/Body Tracking via Webcam
Open-source Particle-based Viscoelastic Fluid Simulation Implementation
Liquid Layers