76060 подписчиков
196 видео
022 Editing UVs in Zbrush
050 Making cracked and peeling paint
023 Turning a model into a bas relief sculpture
048 Keeping polygroups when decimating
076 Simplifying the Transpose Line and Gizmo modes
087 Sending render layers to Photoshop
044 Engraving text around the inside of a ring
059 Making an insert mesh brush for primitives
046 Adjusting viewport brightness and contrast
04 Sculpting Rock in Zbrush
21 Creating a Grass Blade Sheet in 3ds Max
028 Deleting Polygons from a model with subdivision levels
071 Making a macro run automatically on startup
027 Splitting up a model that is too big for a 3D printer
20 Creating a Grass Blade in 3ds Max
061 Saving custom colors with the system palette
13 Creating Tree Pattern in Photoshop
24 Distributing Leaves Around the Branch in 3ds Max
024 Projecting texture without projecting shape
054 Using the bump viewer material
040 Deleting tools from the tool palette
23 Creating a Tree Branch in 3ds Max
025 Making a wireframe model
085 When ZBrush stamps out copies of your model
026 Deleting masked and hidden polygons with a hotkey
067 ZSceneManager plugin
substance designer 2018 essential training 56 Exposing substance parameters Substance Designer 2
060 Closing complex holes
051 Making a shirt with a collar