23 тысяч подписчиков
613 видео
Comander WIP 03.05.2024. Custom Metahuman UE5 #shorts
Quixel Mixer road in UE4 and 3ds max. Part 3. Сreation of the damaged asphalt with puddles.
Maya / Coiffure: How to install and work with presets?
Painting in 3D-Coat. Render without UV and retopology in V-Ray. Polybrush workflow
Realtime Hair for Games (haircards) | P9 | Ornatrix 3ds Max | Fibershop
Zbrush 4r7 tutorials.Review of Zmodeler tool.Polygon Actions.
Ornatrix 3ds Max v8 | How to use Graft Grooms?
@PHYGITALISM
Unreal Engine 4. How do I enable HDRI BackDrop?
Poliigon PBR - material. Setup this material in Vray Next for Maya.
World Creator 2. Export to Unreal Engine 4 + Brushify. Part 1
Convert a scene from Vray to Corona Renderer. Corona Hair and Corona Skin materials.
Substance Designer 2018. Interface. Navigation. Link types for nodes in the Graph Editor.
3D Grooming for Khendra - Atlas Fallen Reveal Trailer | Capsule Studio | 2021
Zbrush Zmodeler. Polygon Actions. Part 2.
UE4 Alembic Hair(Groom Plugin) for REPLIKR (2021)
Quixel Megascans. Megascans Studio. Analyze of tool and render it assets in Vray. Part 1
How to render Quixel Megascans in 3ds Max + V-Ray Next GPU?
Maya/Ornatrix/Arnold: How to export into USD and render in Cinema4D/3ds Max?
Ornatrix 3ds Max | Master 2 Hair Mask Techniques
Substance Painter to Octane render in 3ds max.
How to create a grid with knots on a spherical object in 3dsmax?
Unreal Engine 4. Hair for games(haircards). Asset presentation.
Quixel Mixer road in UE4 and 3ds max. Part 2. Fresh Asphalt surface. Street decals.
World Creator 2. Stylized Textures from the simulation. Export to Unreal Engine 4
How to export and render the new Ornatrix 3ds max .vrscene in V-Ray Standalone?
Phoenix FD. Ocean simulation and TyFlow object interaction. Octane Render.
Teaser - Mastering Metahuman Hair Painting with Ornatrix and Unreal Engine 5
Ornatrix Features #9 - Exporting groups from Maya to 3ds Max/Cinema4D.
Ornatrix/3ds Max. Episode 6.6. Overview of how to create short haircuts for mobile games.
3D GROOMING | CUSTOM METAHUMAN HAIR | UNREAL ENGINE 5.2 | STREAMOID | MAY 2023
Unreal Engine: Alembic Hair/Groom Plugin. Official Q&A. Part 4
Get READY for Genshin Impact 5.0's BIGGEST Update!
PROFESSIONAL Artists Reveal Their Secrets to Success on Artstation
Learn How to Apply Color to Fur or Hair using Ornatrix/3ds Max/Redshift
Unreal Engine 5 | Hair Shading Artifacts | FIX in comments
Ornatrix 3ds max | Two ways to plant the interpolated guide between guides
Create Pixel Art in Phraser
Ornatrix v3 Workflow: How to get groups from ClumpIds and use "hide" in HairFromGuides?
Answers to various questions about CG Grooming - in Ornatrix for Maya/3ds Max/V-ray/Unreal.Episode 7
Poliigon PBR material. Render in Vray Next with Vray.Cloud and script-converter in Maya.
Redshift: How do I adjust the fog in the city?
Unreal Engine: Alembic Hair/Groom Plugin. Official Q&A. Part 2
Octane Render Benchmark on the Forrender.com renderfarm
Midjourney 5.2 Outpainting animation test
Comander WIP 03.06.2024. Custom Metahuman UE5
3D Grooming in "Wylder" for Engine House - in Ornatrix Maya / 3ds Max / Unreal Engine (groom plugin)
Substance Designer. Bitmap node. Paint mode. Texture editor. Basic parameters.
@RunwayML Gen-3 Alpha | Experiment 4: Magic nebula
Quixel Mixer road in UE4 and 3ds max. Final. RailClone plugin and render with Vray Next.
BraidMaker/Ornatrix/3ds Max: Making of "Scorpion hair". Part 2. How to create braids?