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293 видео
Game Engine Programming: Animation File Format, part 3.
Game Engine Programming: Animation Playback (part 1)
Game Engine Programming: Animation Fix
Demo: Temporary Storage, Expandable Context, Placeholders
Discussion of SIMD, SOA, AOSOA. Followed by Questions & Answers.
Programming Discussion: Speed, w/ special guest Sean Barrett
Game Engine Programming: Animation Graph Features
Compiler Livestream: Using Metaprogramming to scan for pointer math.
Game Engine Programming: A Simple Package Format
Game Engine Programming: Point Light Sources
Data-Oriented Demo: SOA, composition
Replacing printf
Demo: Implicit Context
Demo: First-Class (-Ish?) Types
Game Engine Programming: Console commands, Cool metaprogramming
Gameplay Debugging 1
Game Engine Programming: Animation, Particles
Game Engine Programming: Editor UI Work 2, Animation Tweaks 1
Error Message Debugging
Polymorphic Procedures, part 1
Discussion: Making Programming Language Parsers, etc (Q&A is in separate video).
Game Engine Programming: Settable starting level, exporting .obj files from in-game editor.
Game Engine Programming: Animation File Format, part 1.
Game Engine Programming: Editor UI Work
How 3D video games do graphics.
Arguments and Return Values
Q&A: Code Modification
Demo: Code Modification
Ideas about a new programming language for games.
Q&A: frame-rate-independence
Treemap Viewer, part 5
Puzzle Game Water Rendering, discussion with Casey Muratori
Game engine programming: Mesh VBOs.
Compiler Beta Q&A, March 4, 2023
Demo: Arguments after varargs, array-to-bool, C string ergonomics
Animation Control 3
Q&A: Temporary Storage, Expandable Context, Placeholders
Weekend Project: Color Animation Editor (part 4, tired late at night edition)
#char
Compiler Demo: Macros and Iteration
Game Engine Programming: Editor stuff
Q&A: Making Programming Language Parsers, etc
Game Engine Programming: Particle System Features
Treemap Viewer, part 2
Game Engine Programming: Drop-Down Console
Animation Blending Improvement 1
Order of the Sinking Star | Official Announcement Trailer
Discussion: Animation, Language Design, Understandable Code, Productivity
Array data pointers, Cast syntax change
Q&A, Arguments and Return Values