150 тысяч подписчиков
100 видео
My Humble Raytraced Minecraft Clone - part 1
Training a Neural Network to operate drones using Genetic Algorithm
Much bigger simulation, AIs learn Phalanx
How to train simple AIs to balance a double pendulum
Budget 2D teardown - Objects Destruction
C++ Ants Simulation 4, Colony
Writing a Physics Engine from scratch
How to train simple AIs
Creating a Brick Breaker with my PHYSICS ENGINE
A Talking Chicken
Training a Neural Network using Genetic Algorithm
Reinforcement Learning - My Algorithm vs State of the Art
C++ Ants Simulation 3, Maze
200K Objects simulation, Testing Explosions
How to do Rendering using C++ - From installing the tools to implementation
Realtime simulation with 100K objects (solver update 2)
[DEMO] Space Invaders clone made with C++ and SFML
Realtime GPU Pathtracer - Emissive
Simple Water Animation
AIs learn to WALK
New little Physic Engine - Trying to implement destructible objects
Ant Simulator, a fresh new version
Evolving AIs - More Complex Environment
Deterministic Physic is COOL
Simple Fractal rendering
Creating a Space Invaders clone using my C++ engine and SFML
Unstable Star experimentation
Writing a Physics Engine from scratch - collision detection optimization
Simple Grass Simulation
Procedural Forest Generation with Physics
Realtime OpenCL GPU Voxels Raytracer - Collisions and Character control - Work in Progress
OpenCL Real Time Voxel Raytracer - Soft shadows
Turning bugs into Art
Realtime cloth simulation
1D Signal approximation using Fourier transform
Simple Water Animation - Floating Object
Realtime GPU Pathtracer - Global Illumination - Part 1
Distance field ray marching
Trying new SVO structure - So far not so Good
Raytracer - Fun with Signed Distance Field (SDF)
Ant Simulator 2 - Bigger Simulation
C++ Ants Simulation 6, Editor
C++ Ants Simulation 5, Ants Fight
AI Cat Learns to Run
GPU Realtime Voxels Raytracer - Ambient Occlusion
Procedural Trees Generation with Physics