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Celebrating 10 YEARS of Pocket Gamer Connects
Pocket Gamer Connects San Francisco 2024
Pocket Gamer Connects London 2024
Pocket Gamer Connects Helsinki 2023
Dubai GameExpo Summit 2023 | Powered by Pocket Gamer
Pocket Gamer Connects Toronto 2023
The Pocket Gamer Mobile Games Awards 2023
Pocket Gamer Connects London 2023
Pocket Gamer Connects Jordan 2022
Highlights from the Pocket Gamer Mobile Games Awards 2024
Highlights from Pocket Gamer Connects Helsinki 2024
Let’s go whaling: Tricks for monetising mobile game players with free-to-play
How to Drive Incremental Revenue Growth With the Offerwall - Eyal Hendelman, Unity.
How to monetise with Facebook Audience Network
Learn how to leverage machine learning with Moloco
Panel: The End of Downloads: Will Cloud Gaming Conquer the World?
Youzu's successful transition from PC to mobile games
Keynote: Purchase Behaviour Targeting Insights To Scale IAPs in the Age of the App-ocalypse.
Why Vlambeer's Rami Ismail is against the current implementation of F2P
Making a good living from games without superstar success
MY.GAMES’ Anton Gorodetsky On Brokering Mutually Beneficial Business Relationships
UpCloud on competing in the games industry cloud computing space
Fireside Chat: Unique Insights into Mobile Games Piracy (A Developer’s Guide)
Highlights from Pocket Gamer Connects Barcelona 2025
Panel:Are Ads the Right Monetization Method for Your Game?
Inside Nostra's Game-Changing Lock Screen Experiences
Data binding architectures for rapid UI creation in Unity
Workshop : How to Implement Video Chat into Unreal Engine
Firebase, Analytics, Google, and Understanding How They Work Together
The challenges and opportunities in the global mobile games markets
The Chinese PS Vita? The iReadyGo Much i5
Welcome to Dubai & PGConnects Dubai GameExpo Summit 2024 - Hadi Badri.
Voodoo and MoPub deconstruct the hyper-casual phenomenon
The Future of Mobile Game Monetisation - A New Revenue Stream to Your Games with In-play Brand Ads
Panel: Capacity Building & Community in the Region
Nutaku on adult games as a credible alternative for developers
New Ways to Optimise the Revenue in Hypercasuals: AppLovin Max, Ironsource User-level, MoPub ILRD.
Why Developers Fail on Alternative App Stores & How to Succeed
Unity on the importance of going against the grain
Frogmind CEO Johannes Vuorinen on making Badland: its perfect game
Welcome to Pocket Gamer Connects Toronto
John Hanke on why location unlocks the next wave of mobile gaming
Stupid questions every games developer should ask
The app is dead – How post-app store games increase social conversion
RAID: SHADOW LEGENDS | Gameplay
Optimising your mobile game using scriptable render pipelines
The pain and pleasure of free-to-play game UI design
The Future of Monetisation - PocketGamer.biz RoundTable
Monetizer: Berzerk Studio's The Peacekeeper
Monetisation Beyond Ads - Tips and Tricks on How to use Unity Monetisation Products
Why is Amazon getting into the game engine business?
The mobile F2P social casino market explained in 15 minutes
Game Design For Engagement & Retention: How to keep your players playing
Designing for gamers with disabilities