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29 видео
Die Gilde in 8 bit? - Der Brauer Teil 1
"Big" Data mit Commodore Basic - Excel als Basic-Codegenerator
Follow-Up on horizontal scrolling of 16-EGA-Color Bitmaps on the C128's VDC-Chip!
Do you know the little rascal? Making his debut on the VDC-Chip.
How to scroll fullscreen EGA-like graphics using Basic on the C128. Much easier than on the C64
Blitz!64 and Blitz!128 Commodore Basic Compilers. Plus a bit of X16 and Mega65.
Ultima IV Opening on the C64 and the Amstrad PC1640 EGA. Side by side CRT. Sound by SID.
Basic und Echtzeit am Commodore 128: „Neuer Arbeiter eingetroffen!!!" - Zeit der Gilden 10
Karren versenden und Waren handeln in Commodore Basic - Der Brauer, eine neue (alte) WiSim - Teil 9
The C128 re-creating Ultima 4's EGA Opening Sequence Animations. In Commodore Basic on the VDC Chip
C128 Basic 100x faster? - Fast like a Flash: the Basic Microcompiler - RLE decoding on the C128
C128 zeigt CGA in 16 Farben bei 160x100. Mit der 30 Jahre alten VDC-Basic extension
Der Brauer Teil 7 - Händler und Marktkarren
EGA am C128? Schaut super aus!
Neue C128 WiSim - Zeit der Gilden - Alpha Version Einblicke
C128‘s VDC vs IBM XT‘s CGA: 16 Color Graphics using the 30 year old VDC-Basic extension
EGA on the C128? And it looks great
Der Brauer Teil 6 - Der Marktplatz
The QR-Code challenge for VIC-20, C128, C64, Mega65, and X16: is 5 KB of RAM enough?
Tuned Simons' Basic - Beautiful as a Vermeer
How to re-create the Ultima 4 EGA Opening Sequence Part 2. VDC-graphics on the C128
C128 Basic 100x schneller? - Microcompiler so schnell wie Nachbar's Lumpi - RLE Entpacken am C128
How to make REU and GeoRAM work with Commodore BASIC easily
C128-VDC showing EGA Ultima 4 Intro WIP