11 тысяч подписчиков
3 тысяч видео
Under the Hood of a Successful Idle Game | Daniel Stammler, Oliver Löffler
Navigating Different Devices: How to Make Successful Cross-Platform Games
Live Game Ops Power Panel | PANEL
HTML5 Audio: Maximize the Android Audio Sprite Experience | Jesse HOLT, Marc MAUGER
Increasing LTV: Tips and Tricks for Building Your Game | Ilya Kuznetsov
Developing a Game vs Creating a Company | FIRESIDE CHAT
How to Make a Publisher Fall in Love With You at First Sight | Nikita Vladimirov
The Year in Mobile Games 2019 GameDaily Connect USA Edition
Lance Priebe Interview | GameDaily Connect USA 2019
The Perfect Storm: How Cloud Gaming will Change the Future of Games | Candice Mudrick
Integrating Competitive Modes into World of Tanks Blitz | Daria Klimchuk
Insights You Need to Win in Mobile Gaming | Herman Lee
Mobile Gaming Today | PANEL
The Growth Loop: How Monetization and User Acquisition will Merge in 2019 | Nadav Ashkenazy
Jenova Chen Interview | GameDaily Connect USA 2019
Redefining Publishing for Today's Marketplace | PANEL
Investing in Videogame Studios: How Do You Pick? | PANEL
Best Practices for Running In-App Purchase Promotions | Slava Taraskin
Soft Launch Planning and Management | Dylan Tredrea
Hot topics debates | PANEL
Data in Support of Live Operations : Real-Life Examples | Julien Alphonse
Nick Gross Interview | GameDaily Connect USA 2019
The Sky’s The Limit: thatgamecompany’s Jenova Chen on Gaming’s Huge Potential | FIRESIDE CHAT
How a Data Driven Creative Can Turn a Campaign Around | Gavin McNicholl
3 Useful Case Studies from Hyper-Casual Games and Ad-Funded Apps | Yaniv Nizan
Making Games for a Streaming-first World | Joseph Knowles,
TabTale and BuildBox Discuss Hyper Casual | FIRESIDE CHAT
Understanding Mobile Game Players | Saad Hameed
Failure: Sowing the Seeds of Innovation | Peter Molyneux, Milo Bygrave
Blockchain Needs Games | Robby Yung
F2P Audience Management Through Live Operations | Maxime Mashkov
Speed up Your Development with Supremacy Engine (Turn Based Game Engine) | Jason YAP
How to Optimize Games Based on Firebase Data? | Mariusz Gasiewski
Creator Motivation in Traplight's User-Generated Content-Based Games | Sami Kalliokoski
PlayStation(R)Vita: Games for Everyone | Eitaro NAGANO
Monetising Your App with Mopub | Sonal PATEL
Unity 2017 and Beyond | Alexander Shlygin
The Troll Bridge: Building Designer and Developer Workflow Tools on an Indie Budget | Philip CHEANG
Intuition vs Metrics: How Social Game Design Has Evolved | Laralyn McWILLIAMS
Launching Goo Create--WebGL Graphics Made Easy | Sara LEMPIÄINEN
Voice Services – Speaking About the Next User Interface | Mike Hines
How and Why You Should Use Unity Everyplay | Oscar CLARK
Your First F2P Game: Where You Will Go Wrong | David EDERY
4 Million Downloads in 4 Days: A Postmortem for Jenga iOS | Nick BHARDWAJ
Managing Fraud
The How and Why You Should Use Unity Everyplay | Oscar CLARK
Technical Challenges of HTML5 Development | Chris SHANKLAND
Dissecting World of Tanks Monetization | Teut WEIDEMANN
Dissecting League of Legends Monetization | Teut WEIDEMANN
Top VCs on Funding the Next Wave of Gaming Companies | CHANG, LIEW, FIDEN, SEGERSTRALE, METZGER
Gamification with BlackBerry in Asia and beyond: Benefits for Developers | Johan KREMER