2022 тысяч подписчиков
614 видео
Choice Architecture: Manipulation for Fun and Profit! | Extra Credits Gaming
Is Chess the Next Big eSport?♟️| Extra Credits Gaming
Randomness in Video Games | Compilation | Extra Credits Gaming
The Psychology of Knowing Something is Sus | Extra Credits Gaming
Monopoly’s Dirty Secrets: Theft, Erasure and Capitalism | Extra Credits Gaming
Game Psychology 🧠 | Extra Credits Compilation | Extra Credits Gaming
Games Are Cheaper* Than They’ve Ever Been | Extra Credits Gaming
Can NPCs Fall In Love? | Extra Credits Gaming
The Secret Reason Some Games Reward You Early | Extra Credits Gaming
How Fortnite Crossovers Corrupted the Industry - Extra Credits Gaming
Why Video Game Layoffs Aren't Done Yet I Extra Credits Gaming
Why Hard Games Feel Great - Extra Credits Gaming
Remote Development - How to Work Effectively from Long Distance - Extra Credits
Depth vs Complexity - Why More Features Don't Make a Better Game - Extra Credits
Quest Design - I: Why Many MMOs Rely on Repetitive Grind Quests - Extra Credits
Game Reviews - How Can We Improve Game Journalism? - Extra Credits
Intro to UX Design - User Experience and You - Extra Credits
User Generated Content - The Upsides and Pitfalls to Level Editors - Extra Credits
Kill Your Darlings - Iteration & Feedback - Extra Credits
Video Game Music - How to Create a Timeless Theme - Extra Credits
Balancing for Skill - The Link from Optimal Power to Strategy - Extra Credits
Demo Daze - Why Don't Creators Make Game Demos Anymore? - Extra Credits
Gamifying Education - How to Make Your Classroom Truly Engaging - Extra Credits
Shopping in Games is Garbage but it doesn't have to be! - Video Game Design - Extra Credits
Too Soon?!? - The Challenges of Early Builds and Game Demos - Extra Credits
ARGs - II: What are Augmented Reality Games? - Extra Credits
Making Your First Game: Basics - How To Start Your Game Development - Extra Credits
Dune: Awakening - First Impressions! - Extra Credits Gaming
Early Access - The Problem with Unfinished Games - Extra Credits
Blockchain Games - Can Blockchain Technology be a Game Mechanic? - Extra Credits
Designing for a Touch Screen - What Games Play Best on Mobile - Extra Credits
MMO Economies - How to Manage Inflation in Virtual Economies - Extra Credits
MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
Progression Systems - How Good Games Avoid Skinner Boxes - Extra Credits
Monetization Madness - How Games Make Money - Extra Credits
Did Level Scaling Break Games? - Leveling in Open World Design - Extra Credits
Metrics - The Danger of Data-Driven Game Design - Extra Credits
The Three Pillars of Game Writing - Plot, Character, Lore - Extra Credits
Designing Morality Systems - World Building and Morality in Gaming - Extra Credits - Game Design
So You Want to be a Level Designer - An Introduction to Level Design in Video Games - Extra Credits
How Games Challenge Us - Empathy and Intuition in Puzzle Design - Extra Credits
Why Games are Designed to Leave You Wanting
The Fighting Game Problem - How to Teach Complicated Mechanics - Extra Credits
So You Want to Be a Developer - II: Understand Your Coworkers and Your Users - Extra Credits
Fail Faster - A Mantra for Creative Thinkers - Extra Credits
The Wild Tale of Dark and Darker's Dev Battle - Extra Credits
The New Player Experience - Hooks, Tutorials, Rewards - Extra Credits
Doing Free to Play Wrong - How Bad Monetization Harms F2P Games - Extra Credits
Procedural Generation - How Games Create Infinite Worlds - Extra Credits
Learning to Play Magic - Part 1 - Core Concepts - Extra Credits
Open World Design - How to Build Open World Games - Extra Credits
The Loot Box Question - Designing Ethical Lootboxes: I - Extra Credits
Making Better RPG Classes - What Makes a Class Classic? - Extra Credits
Wow’s Worldsoul Saga, Destiny’s Doom, and Silent Doritos? - Games for Breakfast
The Four Types of Video Game Designers - Game Design Specializations - Extra Credits
ROBLOX's $30 Billion Dollar Bet! - Why You Should Care About ROBLOX Going Public - Extra Credits
Shark Attack! Thursday at Noon - Variable Ratio & Interval Schedules - Extra Credits