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Level Skip in HyperDot's Cornered #unity #hyperdot #shorts
Re-learning how to do 3D Modeling
Figuring Out Controller Tools
10 Years of Game Dev
Layout Content Fitter Trick
You might be overlooking a feature
Discovering New Control Options in OmniGear
How to See Your Progress
Simple But Effective
The Volcano Theme That Never Was
Finding Art Inspiration for OmniGear
Why I've made so many arcade games
Inspiration from games I never played
Customizing Colors and Themes for Players
Creating Better Menus for my Games
When you have to move on
Discovering the Original N64 Version
Creating an In-Game Notification System Part 2
A Small Game that Influenced My Art
Making and Researching Accessories for OmniGear
I'll Never Do This For A Game Jam Again
Figuring Out Moving Platforms in OmniGear
I made a feature no one used
I couldn't make a new song for 3 years
The HyperDot Level I Never Beat
"Why did the Volcano Theme Fall Flat?"
Level Skip in HyperDot's Cornered
Letting Players Know What's Going On
The Final Boss Theme That Wasn't
Creating an In-Game Notification System
GameObject Icons
Remnants of HyperDot's Old Art