152 тысяч подписчиков
37 видео
Remaking My First Game in C++ (Part 2)
Remaking My First Game in C++ (Part 1)
Asset Manager // Game Engine series
Hazel's New Renderer Explanation and Work // Big Hazel
Text Component for Entities // Game Engine series
Rendering Strings of Text (Part 2) // Game Engine series
Rendering Strings of Text (Part 1) // Game Engine series
Creating MSDF Font Atlases // Game Engine series
Introduction to MSDF Text Rendering // Game Engine series
Planning Engine Features // Game Engine series
Starting Work on Our Test Game // Game Engine series
Fixing Bugs & Planning Our Test Game // Game Engine series
Reviewing and Cleaning the C# Scripting System // Game Engine series
Hazel 2023.2 Release Testing // Working on Hazel Engine
Debugging C# Scripts // Game Engine series
Project System // Game Engine series
Final Cleaning Before Next MAJOR FEATURE! // Game Engine series
Fixing UI Texture Filtering in Vulkan and NVRHI // Renderer 2025 // Hazel Engine Stream (12.06.2025)
Auto-Reloading Script Changes with a File Watcher (Hot Reloading) // Game Engine series
First Frame Rendered with New Renderer! // Renderer 2025 // Hazel Engine Stream (21.05.2025)
Serializing and Managing Script Data // Game Engine series
C# Script Field Workflow // Game Engine series