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VilDu ! A Design Strategy for Therapeutic Games
Creating impact through Design + Play
Designing for Impact How to research to kill assumptions and avoid failure
Games are the future of wildlife storytelling PART 1 & 2
Games as the 21st Century Classroom
What Disney taught me about Play and Learning
Games as Cultural Messengers
The Trolley Problem for 12 year olds Creating emotionally moving experiences for Children using RP
Developing Mobile Games with Unreal Engine 5 Rendering and Workflow Updates
Advantages of cross-platform game development
How To Make It Big As An Indie? | India Game Developer Conference 2021 - 13th Edition
Memory Management in Unity
Build Tools Without Code: Editor Utilities in Unreal Engine | IGDC 2021 - 13th Edition
How to get into the Game Industry in Europe | India Game Developer Conference 2021 - 13th Edition
Launching a Casual game with the Hypercasual speed | IGDC 2021 - 13th Edition
Unreal Engine Development Update
Automating your UE development pipeline using TeamCity
NGDC 2013 : Tips and Advice on Fund Raising Part 1
Target 60fps Unity URP Performance Optimisation & Analysis for mobile devices
Achieving career and professional success in a creative studio | IGDC 2021 - 13th Edition
NGDC 2013:Mobile/Tablet games and their Monetization Part 1
The India Game Developer Conference 2021
New Unreal Engine Studio Crash Course - Chris Murphy | Epic Games
Unreal Engine Tips and Tricks (Workshop) - Chris Murphy | Epic Games
An unconventional journey to the Gaming Industry | India Game Developer Conference 2021
Visual Scripting with Bolt
Daniel Miller : Introduction to ARKit/ARCore in Unity
Unreal Engine Roadmap
Better game graphics - Universal Render Pipeline
Optimise your Workflow: Tools Development in UE4 | IGDC 2021 - 13th Edition
Dependency Injection in Unity
Environmental Storytelling - Shruti Ghosh | Nodding Head Games
Transitioning to Unreal Engine and building a great mobile experience from India
Rupesh Mandke & Rohan Mandke- Founders, Root16 | Offline to Realtime Rendering
Unreal Engine 5 Guided Tour | India Game Developer Conference 2021 - 13th Edition
How Programmers can empower Designers in Unreal Engine - Somasundara Pandian | Sumo-Digital
How the Creative risks in Borderlands was enabled | IGDC 2021 - 13th Edition
Hyper Casual Ideation Techniques- 3 simple steps for killer game ideas | IGDC 2021 - 13th Edition
Avdoot Kumar, Starbreeze Studios | Breathing Life into the Dead, Character art on Walking Dead
Rus Scammel, Unity | Organic World building with Sprite Shape
How I broke into the international game industry | IGDC 2021 - 13th Edition
Emerging Trends in Gaming
Unreal Engine Mobile Optimization | India Game Developer Conference 2021 - 13th Edition
Procedural Modelling using Houdini for Game Engines
Art of Visual Storytelling Part 1 & 2
Improving Output and Quality for Hyper Casual Studios | IGDC 2021 - 13th Edition
Case Study: Creating global hyper casual hit from India | IGDC 2021 - 13th Edition
Creating Appealing Characters for games
A brief of AWS Services in Unity
Leveraging External Development Creatively