Squad SDK Tutorial - Sights and Zeroing

Опубликовано: 28 Февраль 2026
на канале: Squad
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In this tutorial we will demonstrate the process of setting up sights and zeroing for your weapon and setting that up in-engine.

0:03 - Start with your Base Pose.
0:10 - Figuring out where your camera position is.
0:27 - Start aligning your weapon to the Camerabone, and do this for each desired sight position with each position being a frame on the timeline.
2:09 - Export the first frame of the animation out, as this will be your base ADS pose.
2:35 - Importing your base ADS pose into the engine and setting up its Montage.
3:37 - Exporting the zeroing animation sequence.
4:06 - Importing the zeroing animation sequence into the engine and setting it up as a Montage.
4:30 - We're setting up here both ADS base pose and the zeroing animation into the weapon's StaticInfo.
5:10 - Now the trial and error task of finding out the appropriate line of fire angle (the angle in which the projectile will come from the barrel of the weapon) each range setting will need to be set to.
5:30 - The debug command "sq.DrawDebugProjectileTrace 1" will aid you in seeing the path of the projectile.
5:53 - A short bit about how to set up the weapon side of the zeroing. Here we need to look into the weapon's animation blueprint.


For more information consult the Squad Modding Hub Discord -
  / discord