My first use of Unity's navigation solution. By baking a nav mesh onto my scene, the AI can navigate itself to any location while obeying rules I establish. For this demo, I made the AI ignore doors but obey walls. This is a simple static navigation mesh, but this serves as an excellent baseline for further experimentation. If you want to see my slow progression with the software, consider sticking around. This is just a test for now, but I'll post better content in the future (she said ignorantly). #Shorts