Learn to make a cute picnic scene from start to finish in Blender 4.2.3! Covering the basics of the blender interface, an introduction to subdivision surface modelling & encouraging you to use your new skills to create your own models and scenes!
In this video you'll learn all the basics of using blender, as well as how to create the following objects: cakes, floating island, picnic blanket, plates, cups, orange juice, donuts, pillows, grass & petals.
Please note that the final render in the thumbnail has been edited with the camera raw filter in photoshop with exposure and contrast turned up to make it pop more!
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Video Links:
Download Blender: https://www.blender.org/download/
Download HDRI: https://polyhaven.com/a/resting_place_2
Blender Learning Resources (as mentioned in video!)
Subdiv modifier: https://docs.blender.org/manual/en/la...
Sampling: https://docs.blender.org/manual/en/la...
Eevee Intro: https://docs.blender.org/manual/en/la...
Cycles intro: https://docs.blender.org/manual/en/la...
Cycles website: https://www.cycles-renderer.org/
Subd modelling info: https://www.3ds.com/store/cad/subdivi...
• Cycles Samples - Blender 2.80 Fundamentals (cycles sampling official blender tutorial)
Skills covered in Part 1:
navigating the viewport (orbit, pan, zoom)
adding objects to the scene
adding meshes (cylinder, spheres)
adding lights (+ adjusting light settings)
adding a camera
using the toolbar (move, scale, rotate)
going into edit mode
selecting faces and edges
selecting a loop of edges
beveling edges
insetting faces
going into object mode
adding modifiers to objects
understanding subdivision surface modifier
turning on/off shade smooth
duplicating objects
viewing object from different axis
understanding different viewport modes
solid mode + render preview mode
understanding render engines
eevee vs cycles
shader editor
adding materials to objects
saving your project
toggle camera view
locking camera to view
understanding render samples
render image + save render
adjusting render resolution
Skills covered in Part 2:
Selecting multiple objects by dragging
Understanding the 3D cursor
Isolating objects to edit bottom sides (/ to isolate)
Turning modifers on and off in viewport
removing faces of objects in edit mode
using solidify modifier to thicken object
using individual origins to scale multiple objects in place
Moving the 3D cursor to ‘spawn’ objects elsewhere
extruding faces of objects
adding loop cuts to objects
duplicating faces of object and seperating into
a new object (p to seperate)
using cloth physics to create a pillow
understanding timeline
adding HDRI for lighting
using the glass BSDF node
adding a checker node
merge edges at centre of face
using add ons (node wrangler)
editing HDRI rotation
editing camera settings (depth of field + orthographic mode)
0:00 Intro, Intentions & Preview
1:14 Blender interface + navigating viewport
3:21 Adding objects to scene
4:44 Using the toolbar
6:08 Subdivision Surface modelling intro
7:27 Using subdiv modifier
8:45 Edit mode: intro
9:48 Insetting faces
10:54 Shade smooth
11:13 Edit mode: selecting loops & bevel edges
13:37 Subd Modelling: example for better understanding
15:29 Adding detail using spheres
16:11 duplicating objects
16:54 Viewport axis view
17:41 Intro to rendering & viewport modes
18:53 Understanding render engines
21:23 Adding lights to scene
22:11 Adding materials to objects (shader editor intro)
24:11 Setting up scene for render (finalising lighting & scene)
26:07 Trying Cycles & Cycles settings
29:02 Adding camera & set up
31:11 Intro to render samples
32:24 Render image & save out
33:02 Changing render resolution
33:39 1 sample vs 50 samples
35:30 Eevee vs cycles
36:20 Part 2 Intro
37:21 Setting up scene & 3D cursor
38:41 Creating the Island
42:51 Creating Picnic Blanket
45:30 Creating a Plate
50:28 Creating a Cup
54:20 Tip: Indiv points scaling
55:17 Intro to shortcuts
55:53 Creating Donuts
57:41 Creating Orange Juice Bottle
1:04:23 Intro to Scene Tab
1:05:19 Creating cup of Orange Juice
1:07:13 Creating a Pillow
1:11:44 Adding HDRI lighting
1:13:36 Adding basic materials to objects
1:15:05 Using material preview mode (if needed)
1:15:50 Adding materials cont
1:17:01 Glass Material
1:18:27 Checkered Material
1:19:45 Adding details to scene
1:26:44 HDRI Rotation & node wrangler
1:29:20 Camera Settings
1:31:12 Rendering out final scene
1:32:10 Outro & What's Next