UE 5.3 Control Rig FullBody IK using FAnimInstanceProxy

Опубликовано: 30 Март 2026
на канале: Teella Blood
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So many powerful tools in UE5 and they just keep getting better.

Working on a new Control Rig for our protagonist. Auto sets itself up based on bone names. Have the basic IK stuff working, just finished the character's gaze. Now we can have her look around and the body reacts naturally.

Using a custom FAnimInstanceProxy to calculate the LookAtLocation and adjust the LookAtAlpha strength depending on the gaze vector and protagonist forward vector.

Next to turn these into public functions so they can be reused in other control rigs.

PS.
The NewControl is just what I use for testing.. normally the LookAtLocation FromWorld is the target. I show this by connecting it to the aim function and then putting NewControl back for testing.