In this episode of the Polygon Pilgrimage : Season 5 we take a look at how we can rapidly prototype our assets using a very cool feature of Maya LT to update exported models in both Unity and Unreal Engine 4!
I hope you enjoyed Episode 6 of the Polygon Pilgrimage - Season 5. If you like the series please be sure to subscribe and follow the series on twitter (@PolygonPilgrim), and YouTube.
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