Unreal Dev Showcase | Nizophiles by Nizar Shawwa

Опубликовано: 29 Сентябрь 2024
на канале: Ben Ormstad
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"Unreal Dev Projects Showcase and Feedback" is a video series where game creators in the process of creating games (or apps) can send me their unfinished (or finished) projects. I'll create a video like this, playing the game while giving suggestions and enjoying what's good.

It is also recommended the viewers give feedback to the developer to ensure a varied mix of opinions, in order to maximize the developer's (and other game developer viewers') value.

Want to send me your game? Check this video for details:    • All UE4 Creators: I'll Showcase Your ...  
And send your project to [email protected]

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This video's game: Nizophiles
Developer: Nizar Shawwa
Developer's website: ?

Project name: Nizophiles
Genre: 2D / 3D Platformer

Developer about the game: Nizophiles is a 2D/3D platformer game that takes place in my college a leading private educational institute in my region. The idea was to create an identical environment to my college and insert enemies in it. additionally, basic NPC interaction was implemented. The game transcends into Fantasy-like realms after you finish the main prologue that takes place in my college.

Game features:
- (MY SELF :D) as the playable character.
- 3D Model of my College
- Terrain
- Score system
- loot (Coins and Health)
- Magnetic coins
- Platforms
- Transitions (Swapping in and out of different planes)
- Wall Jumping
- Ranged attack / Melee Attack
- Tutorial level
- Some self made sound effects
- Its own distinctive logo and interface style
and more...


Random boring technical details:

I inserted my self into Unreal Engine by recording my self doing some actions in front of a Chromakey. Using Adobe After Effects I cut my self out and applied some visual effects and finally rendered my self as a .PNG sequence. - Which was then used as sprites/flipbooks in Unreal Engine later.

A friend of mine made the sound effects that the enemies produce when they get hit/die, her voice was modified into being high-pitched to make it sound squeaky and cute.
this includes the "Woosh" sound effect when the main character does the dash action. The "Akh and iie" are native hurt indicating sounds in our region. :P

The transition effect was done by taking 2 screenshots (In) and (out). Those 2 pictures are then taken to Adobe After Effects where I animate it into a Zoon-in/out style effect, then I render it as an MP4 video.

This video gets imported to Unreal Engine, and I insert it into a Widget that covers the whole screen, which gets triggered once the character presses "E" to enter or exit the specific location. I know its flawed and its not the most practical way of doing this, but it was kinda cool lel. meanwhile the character simply just gets teleported to another identical but different location while the 1 second video plays on the screen.

The specific places that the camera Zooms in from, are done by utilizing the spring component in the camera. I use a Cone shaped blocking volume that the camera spring gradually collides with. Creating a seamless smooth zoom in/out effects in specific areas. I do unconventional things, I know. but I thought it was kinda smart. since I dont have to code it and make a lerp movement for the camera.

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