How to Create a Chamfer in 3ds Max

Опубликовано: 18 Август 2026
на канале: Самоучитель AutoCAD
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No matter how detailed, well-lit, and richly textured a scene is, it will still look artificial if bevels are not taken into account. In a natural interior, bevels are always present everywhere—on the edges of a table, a nightstand, all over the surfaces of furniture, tiles, and other furnishings. Nowhere is there a perfectly even, sharp corner; there's always a bevel, however small or even rounded. Many beginners don't bother to learn how to create a bevel in 3D Max, and this significantly reduces the realism of the scene.

Bevels create a special play of light and shadow, giving objects more contrast and expressiveness. Without a bevel, they become ordinary, faceless geometric objects. Therefore, this aspect must be taken into account when modeling. There are several ways to create a bevel in 3D Max, and they can be used depending on the situation.

The first and most obvious way to create a bevel in 3D Max is to create a true chamfer on the edges of the model. This is easily done at the subobject level, but keep in mind that chamfering adds polygons to the model's geometry, making it somewhat heavier. If you have a large number of models, you may notice an increase in rendering time.

Another option is to use a material with a relief that simulates a chamfer. This relief will show up clearly when rendered, but this method is suitable for areas where the object's side edges aren't visible, as the object will still remain flat.

This video tutorial shows how to create a chamfer in 3D Max, and also shows examples of how chamfering affects the realism of a scene.

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