Spent the last few days updating my technical workflow in Spine 2d to test the new integrated physics tools.
The entire process was built from scratch:
🎯 Character concept art and layer separation.
🦴 Bone structuring, rigging, and weight painting (Weights).
🏃♂️ Building the Idle and Walkcycle loops.
🍃 Applying secondary physics to the hair strands and ornaments to ensure natural movement.
A practical study focused on the Game Art, Mobile, and iGaming markets.
What do you think of the secondary motion fluidity? Feedbacks are always welcome.
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