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Learn how to add an Animation Montage in Unreal Engine 5 and use it to create a clean, responsive recoil effect for your third person shooter. In this step by step C plus plus tutorial, you will set up the montage, create slots, use cached poses, and trigger the right montage section exactly when the shot is fired so your weapon feels reactive and satisfying to use in gameplay.
This video is part of the Mad Game Verse series, where we build a complete third person shooter from scratch in Unreal using C plus plus. You can reuse the full project code, study the animation graph setup, and apply the same workflow to your own game so you grow both your Unreal skills and your portfolio as a game developer.
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Creating "Mad Game Verse," a Third Person Shooter in Unreal and C++ Series:
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• How To Add An Animation Montage | Unreal T...
00:00 Intro
01:07 What is Animation Montage
03:00 Adding an Animation Montage
05:08 Trimming the Shoot Animation
06:19 Adding a Montage Section
07:30 Adding a Slot
09:32 Cached Pose
13:43 Solving Intellisense Errors in Visual Studio
14:57 Calling the Montage in Code
18:12 Improving Code Performance
20:37 Adding the Montage to the Blueprint Character
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