Learn how to let players cast spells in any direction using camera-based input. We’ll align projectile and FX with aim direction, trigger an animation montage, and add Launch Character for snappy movement and impact. Perfect for fast, responsive combat.
Key features
360° Aim: Cast toward where the camera is facing, not just forward.
Montage integration: Play a casting animation with timed FX and audio.
Niagara FX: Spawn directional particles aligned to the aim vector.
Launch Character: Burst movement for dashes, knockbacks, or jump-casts.
⏱️ Tutorial Chapters / Timecodes:
Special for You (Check it out) - (14:24)
0:00 - Introduction (Showcase)
0:52 - Blueprint Setup (Tutorial Start)
1:35 - Collision Introduction
2:40 - Material (Projectile Mesh Material)
3:10 - Niagara Resource
3:40 - Animation Resource
4:54 - Animation Montage (Projectile Spawn Setup)
7:33 - Add Sequence Node (Animation Blueprint)
8:36 - Spawn logic
12:00 - Dummy Character Implementation
12:51 - Ragdoll Event (Dummy)
14:35 - Collision Preset (Important Logic)
15:16 - Event Hit (Important Logic)
16:06 - Capsule Component (Important Logic)
17:05 - Bug Found & Fix
18:56 - Part One End (Projectile)
20:00 - Launch Character Logic
23:41 - Bug Fix
25:12 - Spawn Enemy Logic
25:52 - Bug Found & Fix
26:34 - Testing Mechanics
26:46 - Outro (The End)
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