Custom Blendshape from Zbrush to MetaHuman character Timelapse. Unfortunately if you are using Мesh to Мetahuman plugin to transport your created in Zbrush model, the results are not that accurate. Therefore, you need to make this transformation manually. This short video shows the manual transfering process of your main Blendshape model. Of course, a lot is cut and very accelerated. The most important moments are left.
#digitalhuman #digitalhumans #unrealengine #unrealengine5 #metahuman #metahumans #meshmorpher