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In this timelapse I sculpt an alien lifeform from outer space, starting from a single sphere inside ZBrush 2026. The goal was to keep the process loose and organic, letting the shapes evolve naturally into something strange yet believable. This workflow focuses on Dynamesh, refining with polygroups, and exploring alien anatomy without constraints. If you’re into creature design, ZBrush workflows, or sci-fi art, this one’s for you.
⏱ Table of contents ⏱
00:00 Intro
02:19 Blockint out the alien with Dynamesh
10:26 Alien design and secondary forms
32:24 Creating the topology with ZRemeshes and Polygroups
44:12 Fine details in Zbrush
01:09:49 Baking Displacement and normal maps
01:19:33 Sharpen details using Enhance tool
01:30:40 Slime bridge for the salive
FREE DOWNLOADS:
🍑 My Skin/Eye Zbrush Materials: https://artheroes.mrnunez.com/product...
✂️ My Hair Brush https://artheroes.mrnunez.com/product...
🥝 My Alpha lizard Brushes: https://artheroes.mrnunez.com/product...
🏋🏻♀️ My Work - https://www.artstation.com/mrnunez
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