SimCity (NES) - Rare Unreleased Prototype Game!!! - Saturday Afternoon Gaming

Опубликовано: 09 Июнь 2026
на канале: Gaming Jay
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Diving into the unreleased prototype SimCity for the original Nintendo Entertainment System...

To learn more about the SimCity NES saga check out the Video Game History Foundation: https://gamehistory.org/simcity/

The SimCity ROM is freely available at the Internet Archive: https://archive.org/details/simcity-nes/

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Normally I'm working my way through the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE in my Let's Play 1001 Games series. This is a great book with a ton of classic retro games but it doesn't have everything and it's even missing some of my favorite video games. Hence, in Saturday Afternoon Gaming, screw it, I'm just going to play whatever I want!

In this series I will be playing some of the best retro games that don't appear in the 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE book. So pull up a chair, slap on your headphones, and join me as babble aimlessly through some of my most favourite classic games! And hey, if you have ideas or suggestions feel free to leave them in the comments below. I'm always looking for more games to try! Today we play...

SimCity
from https://en.wikipedia.org/wiki/SimCity

SimCity is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, SimCity, was published by Maxis in 1989. The success of SimCity sparked the creation of several sequels and many other spin-off "Sim" titles, including 2000's The Sims, which itself became a best-selling computer game and franchise.[1]

In the SimCity games, the player develops a city from a patch of undeveloped land. The player controls where to place development zones, infrastructure like roads and power plants, landmarks, and public services such as schools, parks, hospitals and fire stations. The player also determines the tax rate, the budget, and social policy. The city is populated by "Sims", simulated persons, who live in the city created by the player. The three development zone types are the major areas in which Sims inhabit: residential zones for houses and apartment buildings; commercial zones for shops and offices; industrial zone for factories, warehouses, laboratories and farms.

While there is no particular win condition in a game of SimCity, the balancing act of the above-mentioned factors provide the constraints which make gameplay possible. To maximize population or profitability, to re-create real life locations in-game, achieve an aesthetic design or to trigger as many natural disasters as possible are among the many possible goals one can determine for oneself while playing a SimCity game. The SimCity universe is loosely based on 20th century California urbanization, and all editions have some common thematic elements: in a new game players start from an undeveloped greenfield, cars are the default form of transportation, and earthquakes happen.