Take your multiplayer game security to the next level with the Anti-Wallhack Visibility System — a server-side solution designed to prevent wallhacks and visibility exploits in real time.
In this demo, you’ll see how the system accurately detects line-of-sight between players, even with complex and irregular obstacles. Using observer-based FOV logic and server-side validation, it ensures that only visible targets are rendered, eliminating unfair advantages.
🔒 Key Features: • Observer-based Field of View (FOV) logic
• Server-side line-of-sight validation
• Multiplayer framework support (Photon, Mirror, etc.)
• Works with irregular geometry and dynamic environments
🎮 Designed for Unity developers building competitive, secure multiplayer experiences.
📦 Available now on the Unity Asset Store