Just got back into Skyrim Modding but this time its the SkyrimSE variant. After a week choosing mods, testing them, combining them, and optimizing them.
From 300 mods down to 124 mods combined, its finally finnished.
System Specs:
AMD RYZEN 5 2600 Stock
GTX 1660 Ti 6GB (ZOTAC AMP Edition)
16GB DDR4 3200MHz CL16
Windows 10 Pro 64-bit (Ghost Spectre Build)
Skyrim Special Edition (Steam / PC)
Modlist: https://imgur.com/a/fuXNjd0
SkyrimSE Modding Tools Used:
BethINI
NEMESIS (Not FNIS)
DynDoLOD Alpha 3 (New type of Object/Tree LOD and TEXGEN)
xLODGEN (Terrain LOD Generator)
Cathedral Assets Optimizer (Texture Resizer/Optimizer)
ENB is PI-CHO ENB for Cathedral Weathers (Ultimate Preset)
No Grass on Objects (Precached Grass)
SKSE64 Optimizing Tools Used:
SSE Bug Fixes (SKSE64)
SSE Display Tweaks
FPS Stabilizer SSE
Bug Fixes SSE (Works with Net Script Framework)
Face Discoloration Fix SE
FISS
PapyrusUtilSE
Net Script Framework (Not using DLL Loader)
Additonal Notes:
Combat system is a combination of multiple Mods as follows...
True Directional Movement
Combat Gameplay Overhaul
Inpa Sekiro
Violens (Killmove Mod, required for Inpa Sekiro)
Ultimate Combat
Attack Behavior Revamp (Look for Official Guide on how to combine with CGO)
Crouch Slide
UNDERDOG (Requires Dynamic Animation Replacer)
zxslice Backstab & Parry (SKSE64-dependent)
SmoothCam (OTS Preset)