Building custom shaders is not for the faint of heart! You can specialize in different elements of Houdini (geometry, simulations, particles, pyro, smoke, dust, rigid bodies, etc.) but there’s not a lot of information about shaders, so here we go! We're continuing with our environment work and shader tutorial for 3D Modeling in SideFx Houdini.
Meet your mentor: Award-winning VFX artist Bryan Bentley has worked at major studios like ILM, The Jim Henson Company, and Rhythm & Hues on movies such as Pacific Rim, Transformers 3 & 4, Rango (Oscar for Best Animated Film) and The Golden Compass (Academy Award for best visual effects). Bryan has held university teaching and professorship positions all over the world and is now CG Spectrum's 3D Modeling Department Head. His specialties include 3D Modeling, Rigging, Creature FX, Python Programming, Rigid Simulation and Geometry Fracturing for Destruction.
To have Bryan as your mentor, or to explore 3D Modeling courses visit: https://www.cgspectrum.com/3d-modeling
CG Spectrum is a Rookies certified school. Courses are 100% online and include mentorship from an industry professional with years of experience working on major films and games. Learn more at: https://www.cgspectrum.com
CGS Live - Modeling 39 - Environment and Shader Tutorial for 3D Modeling in Houdini