Day 1: Learning Godot by Building a Farming Game | 60-Day Game Dev Challenge

Опубликовано: 30 Сентябрь 2026
на канале: PapaBear
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Welcome to Day 1 of my 60-day challenge to learn the Godot game engine by actually building a game.

Instead of tutorials alone, I’m learning Godot by creating a simple farming simulator from scratch — focusing on real game systems like inventory management, player interaction, signals, and scene reuse.

In this video, I cover:
• Why I’m committing to 60 days of focused learning
• Using Godot signals vs direct method calls (and avoiding memory leaks)
• Building a reusable inventory system
• Player interaction using key presses
• Early game loop ideas (planting, harvesting, selling crops)
• Refactoring scenes to keep logic clean and reusable
• Planning future mechanics like unlockables, saving state, and animations

This project is intentionally small and imperfect — the goal is learning, iteration, and sharing the process honestly. By Day 10, I expect this to feel like a complete (but simple) game that demonstrates core game development concepts.

If you’re new to Godot, curious about game dev, or learning by building — you’re in the right place.

Subscribe if you want to follow the full 60-day journey.
Drop questions or suggestions — I’m learning in public.

#Godot #GameDev #IndieDev #LearnGodot #GameDevelopment #DevLog