Learn how to create clean, non-destructive holes in any geometry using Corona Distance Map in 3ds Max without breaking topology or manually editing the model.
This tutorial shows a professional VFX / ArchViz workflow for creating holes, cuts, and openings procedurally—perfect for architectural visualizations, product renders, motion graphics, and environment design.
In this video, you will learn:
🔹 What Corona Distance Map is and how it works
🔹 How to use Distance From Mesh / Sphere to cut holes
🔹 How to create non-destructive boolean effects
🔹 How to control size, falloff, and blending
🔹 How to keep geometry clean for subdivision & smoothing
🔹 Bonus tips for rendering realistic results in Corona Renderer
This technique works in:
✔ 3ds Max 2022, 2023, 2024
✔ Corona Renderer 9, 10, 11
✔ High-poly & low-poly models
✔ ArchViz, product visualization, and CGI workflows
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