Reduce your Texture maps in Unreal Engine!

Опубликовано: 07 Июль 2026
на канале: Future Material Artists
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🎇 This is how you can Pack Textures in Substance Designer!

As a Junior, this is one of the first things I got taught, and most Professionals don't talk much about it. However, this is how you can do it:


💥 Get an RGBA Merge Node.
💥Input the maps in the Red,Green, and Blue inputs.
💥Set and output for this map.
💥Import this into your Shader Graph in Unreal Engine.
💥Get each Information channel into the respective Material Input.

This is easier than it sounds!

And it will hell you organize better your Shader Graphs and reduce the amount of texture maps in your scene.



What maps would you include in your packed texture ❓