How Assassin's Creed Mirage Uses Autodesk for Animation

Опубликовано: 10 Сентябрь 2026
на канале: Class Creatives
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How does the Assassin's Creed franchise use Autodesk to create realistic looking animation?

Learn how AAA games such as Assassin's Creed utilize Autodesk and industry workflows with motion capture, rigging, and more!

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Timestamps

00:01 Assassin's Creed & Autodesk
00:56 Assassin's Creed Mirage's Hero: Basim
01:32 ZBrush: High Resolution Character Modeling
01:56 World Design: Environment Planning & Execution
02:30 Game Design: Planning & Design
02:56 Class Creatives Masterclass Access
03:50 Anvil: Ubisoft Game Engine
04:19 Mobu & 3DS Max: 3D Animation
05:38 Storyboards: Mocap & Animation Planning
06:14 Evolution of Assassin's Creed: 3D Production
06:43 Character Modeling: Translating Concept to 3D
07:10 Autodesk vs Blender
08:07 Ubisoft Development Fund: Blender Foundation
08:37 Conclusion


This video features the work from the following artists:
https://vimeo.com/455930751 - Nakimushi
https://vimeo.com/117349371 - Mangnus Yu
https://vimeo.com/479905954 - Marina Bordona Alonso
https://vimeo.com/477962174 - Alex Julia
https://vimeo.com/538725561 - Jonathan Cooper
https://vimeo.com/397483754 - Madalin Truica
https://vimeo.com/294897002 - Adrian Baluta
https://vimeo.com/484475181 - Maxence Charles
https://www.artstation.com/artwork/2q... - Laszlo Vida

Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form. We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more.

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Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.

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This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.