Create Vertex, Geometry, Pixel Shader Program In Particle.fx
Vertex Shader Pass SV_InstanceID To Geometry Shader
Geometry Shader Apply Point Sprite So That It Can Create Square From Point
Pixel Shader Apply BaseTexture, Sampler, Particle Color
Create ParticleRenderShader
Inherit GraphicShader Class
Make Vertex, Geometry, Pixel Shader Object From Particle.fx