CCP Jötunn is joined by EVE Frontier Game Director CCP Goodfella, Development Director CCP Bowman, and Product Manager CCP Overload to talk about the 2026 Roadmap, what we can look forward to in the upcoming months, and what's on the not-so-distant horizon.
Originally streamed on 30 JAN 2026.
00:00:07 — Welcome to Frontier Friday (introductions)
00:02:12 — 2026 Roadmap overview (what this stream will and won’t cover)
00:03:21 — “Behind the curtain” kickoff slides + roadmap mindset (0→1 vs 1→2)
00:05:15 — Roadmap framework: product pillars + the “Golden Path” player loop
00:08:09 — Where we are now: recap of 2025 deliveries and progress check
00:10:06 — How the roadmap is organized (core gameplay, base building, world, identity, creative)
00:11:13 — On-grid scanning: active pings, stealth, and information warfare
00:13:20 — System scanning & landscapes: narrowing scans and star/system representation
00:16:14 — Skill-shot weapons prototype (manual aiming, occlusion, ambush play)
00:17:34 — Native controller support (later this year) + evolving controls
00:18:22 — Modular ships: visual fitting, ship identity, and player-built designs
00:23:36 — Engine upgrade: mesh-based collision for better flying, cover, and line-of-sight
00:28:57 — Base building: Ghost Build Mode for planning layouts
00:29:25 — Collaborative building: depositing materials into others’ builds (tribe building v1)
00:30:34 — Base visuals: updated build shaders and clearer states
00:31:00 — Modular structures (longer-term): upgrades with visible functional cues
00:32:47 — Base attack/defense rework: shields/walls, better turrets, repair/recovery (first improvements in March)
00:37:19 — Industry updates: proof-of-concept improvements and clearer storage feedback
00:39:59 — World creation: smarter NPC behavior and “creature logic”
00:41:06 — Landscapes expansion: more sites, more variety, scaled toolset for the whole universe
00:43:23 — Volumetric clouds + headlights: visibility, mood, and scanning-driven tension
00:44:33 — Identity: animated 3D characters + moving from “clones” to “shells”
00:46:20 — Shell types & customization: organic/mechanical bodies, modularity, and gameplay-driven changes
00:51:36 — Missions overhaul (March): backend rebuild + big quality push; Grace → EVE Points importance
00:53:26 — Tech roadmap: chain/partner migration in March + “smart” base systems unblocked + open source/builder focus
00:55:26 — Upcoming beats: mid-cycle QoL/bug fixes, then major March cycle update
00:57:22 — Community activations: contests, screenshots/videos, winners shoutouts, and what’s next
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