Occupations and -1000% Resources From Jobs
Ever wondered why Occupations Are Overpowered in the Stellaris Combat Rework? Here's Why.
Edited by @harinion, Main Channel @Strategiser
0:00 Did you know that The Stellaris Combat Rework Changed Occupations?
0:03 Before, if your planet gets Occupied, you get a MEASLY -50% Production Modifier
0:09 You usually have more than +100% already, so it’s effectively a slap on the wrist compared to NOW, where you lose ALL your production!
0:17 Doesn’t matter how many Bonuses you have, once a Planet is Occupied, EVERYTHING goes to ZERO
0:22 “yeah, ok so, big deal?”
0:24 WHAT??? NO! This is HUGE! As losing literally ANY of your Worlds can "Collapse
your ENTIRE Economy!
0:29 People can field Corvette Fleets with some Armies, Jump(Drive) 1 of them on each corner DEEP in your Empire, find your MOST valuable production center, SNIPE it, leave some Armies behind, and COMPLETELY Annihilate your Economy for a few years...
0:42 You are practically FORCED to disperse ALL of your Production, OR risk getting Assblasted by some Guerilla Fleets running amok
0:48 Alternatively, defend them to the LAST MAN with Shield Generators and Fortresses, which also ain’t cheap...
0:54 This may not be TOO important for you Singleplayer Nerds, but for us Multiplayer Enjoyers, this is a MASSIVE change
1:01 Heck, as crazy as this sounds, maybe this will be the change to make Reanimators viable!
1:06 If you want to know why FRIGATES are Overpowered, Click the Video on Screen to DESTROY some NOOBS!
#stellaris #meme #memes