OSC Triggered Object Spawner by Shaking the Phone

Опубликовано: 25 Февраль 2026
на канале: RmaN
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Spawn Random physics enabled Objects by shaking your phone in Unreal Engine 5 (OSC-Triggered Random object spawner)

I used my phone's gyroscope sensor data, and sent it via OSC to Unreal Engine, then I used blueprints to calculate the intensity of my phone shakiness (using length of gyroscope vector data) , and triggered the Spawn event, if the shakiness was greater than a set value.

I also added the "Suction" functionality in the blueprint to suck the spawned meshes up and clear them off the scene.

you can also download the free UE5.4 project to try & learn from it. you need to use the ZigSim app to send OSC data to port 5006 to your unreal engine, to try this: https://drive.google.com/file/d/1_g85...

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