http://www.anthonyburdick.com
Headless finalToon render in Autodesk 3DS Max 2011 64 bit using the biped rig and motion capture. Without doing the head just yet and attaching it, I can swap out different heads for different characters.
A texture map was created using 'Unwrap UVW' modifier, and had been painted on in Mudbox 2011 64 bit, then brought into Photoshop and where clothes colors and wardrobe can be changed for different characters.
The finalToon renderer gives it a toony or hand drawn illustration look.