XIV. FAMILY EDITOR BASICS
1 -Families
2 -New family from a template
3 -Managing saved views
4 -Reference planes, parameters, and constraints
5 -Editing and creating family types
6 -Solid geometry Extrusions
7 -Solid geometry Sweeps
8 -Void geometry
9 -Solid geometry Blends
10 -Completing the family
Link - • AUTODESK REVIT - FULL BEGINNER COURSE PLAY...