Handling Multiple Resolutions in Godot

Опубликовано: 24 Март 2026
на канале: Skyvastern
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In this video we are going to explore different ways of making our game adaptable on devices with different resolutions. We are going to understand about Anchors and Margins, Stretch Settings and Pivots.


Resources -

Project Files: https://github.com/Skyvastern/handlin...
Godot Docs on Multiple Resolutions: https://docs.godotengine.org/en/stabl...


Assets used for the art -

Platformer Pack Redux - https://www.kenney.nl/assets/platform...
Kenney Fonts - https://www.kenney.nl/assets/kenney-f...


Music Details -

Author: Vincent Rubinetti
Wading: https://vincerubinetti.bandcamp.com/t...
Album: https://vincerubinetti.bandcamp.com/a...

Thanks to Vincent Rubinetti for allowing me to use his music in my video.


Timestamps -

Intro: (0:00)
Anchors: (1:39)
Margins: (8:17)
Practice: (9:02)
Optional - Challenge Intro: (12:06)
Optional - Challenge Solution: (14:31)
Stretch Settings: (17:43)
Pivots: (23:43)
Outro: (26:05)