Devlog #16: On Slippery Ground
This week, focusing on migrating to Unreal Engine 5.8, its opportunities, and its complications.
On the agenda:
New features: Benefits of Mesh Terrain, native PCG editing, FSSS, and MegaLights.
Celestial Vault: Lost coordinates, trial-and-error alignment, and night fog fix.
PCG Fix: Workaround for the original actors bug in partitioned graphs.
Visual rendering: TSR artifacts on the torch and performance limits.
Thanks to ShadY for the music!
Catch me live to follow the dev process:
On Twitch: / cokwak or right here on this channel!
Chapters:
00:00 Immersive Intro
00:17 What interests us in 5.8
01:47 Celestial Vault Surprises
02:45 Partitioned PCG Bug
03:55 The TSR Issue
04:26 Immersive Outro