BattleMercs Beta | New Missions, New Sprites, and More!

Опубликовано: 03 Октябрь 2024
на канале: Gaming Jay
17,387
833

BattleMercs! A fan-made BattleTech game, based on the Crescent Hawks Inception, Revenge, and MechWarrior I.

Join the discord to learn more or try it out   / discord  

Sarna.net article: https://www.sarna.net/news/community-...

BattleTech: The Crescent Hawk's Inception
from https://en.wikipedia.org/wiki/BattleT...

BattleTech: The Crescent Hawk's Inception is a turn-based adventure/role-playing video game released in 1988 by Westwood Associates and based on the BattleTech franchise.[2] It was one of the first commercial ports of the licence, and featured some of the franchise's worlds, institutions, political figures, and weapons, particularly the three-story tall BattleMechs. It was followed by a sequel, BattleTech: The Crescent Hawk's Revenge, though that game featured significantly different gameplay, falling into the real-time tactics genre rather than adventure/role-playing.

BattleTech: The Crescent Hawk's Revenge
from https://en.wikipedia.org/wiki/BattleT...

BattleTech: The Crescent Hawks' Revenge is a real-time tactics game based in the FASA BattleTech universe. Developed by Westwood Associates for Mediagenic, and produced by Scott Berfield, it is a major milestone in the gaming industry in that the game serves as a prototype for what later became Dune 2, the first real-time strategy title on the PC.

Essentially, The Crescent Hawks' Revenge was the turning point in PC strategy gaming, where a genre formerly dominated by turn-based titles would begin a massive shift towards real-time.[citation needed] Later Westwood titles, Dune 2 and Command & Conquer, would expand this newly established real-time strategy gameplay.

MechWarrior
from https://en.wikipedia.org/wiki/MechWar...)

MechWarrior is the second video game released in the BattleTech game series. MechWarrior was the first video game to offer the player a chance to pilot a BattleMech from the view of a pilot (a MechWarrior). With this game the player has a great deal of freedom when compared to many of the follow-up MechWarrior games, which include choosing missions, buying & selling 'Mechs and parts, hiring lance-mates, and traveling throughout the Inner Sphere. Underneath the major game mechanics, the player had the option of following a role playing style story arc that would unfold over five in-game years. The game was ported to the Japanese Sharp X68000 and PC-98 home computers in 1992 and 1993 under the name Battletech: Ubawareta Seihai.