This is Episode 2 of my Resident Evil–style Camera System series in Unreal Engine 5!
In this tutorial, we build on the fixed-camera foundation from Episode 1 by adding two iconic survival-horror camera types: Tracking Cameras and On-Rail Cameras. By the end, you'll have a flexible, fully functional retro-horror–style camera system that blends all three seamlessly.
Got questions? Drop a comment or reach out on Discord:
/ discord
Missed Episode 1? Watch it here:
• Resident Evil Camera System in Unreal Engi...
⏱️ Timecodes
00:00 Intro & overview
00:43 Creating Blueprints
01:37 Camera Manager: SetActiveCamera function
04:27 Master Camera: components setup
05:47 Master Camera: BeginPlay logic
09:44 Master Camera: SnapToCharacterView function
13:09 Updating Camera Trigger for Master Cameras
18:25 Master Camera: Tick logic & active camera check
19:36 On-rail camera setup
22:00 On-rail camera follow logic
28:00 On-rail camera smoothing & testing
32:30 Tracking camera rotation follow
37:11 Full demo of all camera types
39:16 Next steps & outro
#unrealengine #gamedev #residentevil