Last Time we added a Sword Equip and Unequip Function to our Third Person Character. But these Animations are played as if the Character is standing still. But, we need our Character to be able to equip and unequip Sword while moving as well.
In this Episode, I'll show you how to make these Animations independent from the Stance or Movement of the Character. For this I'll use Unreal's Layered Animation System with Animation Slots.
Unreal Engine 5 Open World Tutorial Series:
• Unreal Engine 5: Open World Tutorials
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