Links below this description!
This video is part of a "branching" series covering the process of signing up, finding, and building Unreal Engine 4 from original source code with different technologies built-in.
This particular video focuses on building a "collection" of the Nvidia Gameworks plugins inside of Unreal, which are typically only limited to a single plugin.
Link to user "0lento" github Gameworks compilations:
(make sure you have your Github and Epic Games accounts linked, or you will get a '404' error!)
https://github.com/0lento/UnrealEngine/
Links to other videos in the series:
Part 1: Intro and Prerequisites:
• Compile Unreal Engine from Source Code - P...
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Branching "Part 2's" (choose which you want!)...
Build UE4 with Nvidia Gameworks:
• Compile Unreal Engine from Source Code - P...
Build UE4 with an Nvidia Gameworks Collection:
• Compile Unreal Engine from Source Code - P...
Build a pure 'Vanilla' version of UE4:
• Compile Unreal Engine from Source Code - P...
**
Part 3: Visual Studio Build and Cleanup:
• Compile Unreal Engine from Source Code - P...
Part 4 (optional): Adding a plugin (Substance) to a UE4 build:
• Compile Unreal Engine from Source Code wit...