Compile Unreal Engine from Source Code - Part 2: Gameworks Collection

Опубликовано: 24 Апрель 2026
на канале: Johnny HowTo
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This video is part of a "branching" series covering the process of signing up, finding, and building Unreal Engine 4 from original source code with different technologies built-in.

This particular video focuses on building a "collection" of the Nvidia Gameworks plugins inside of Unreal, which are typically only limited to a single plugin.

Link to user "0lento" github Gameworks compilations:
(make sure you have your Github and Epic Games accounts linked, or you will get a '404' error!)
https://github.com/0lento/UnrealEngine/

Links to other videos in the series:

Part 1: Intro and Prerequisites:
   • Compile Unreal Engine from Source Code - P...  

**
Branching "Part 2's" (choose which you want!)...

Build UE4 with Nvidia Gameworks:
   • Compile Unreal Engine from Source Code - P...  

Build UE4 with an Nvidia Gameworks Collection:
   • Compile Unreal Engine from Source Code - P...  

Build a pure 'Vanilla' version of UE4:
   • Compile Unreal Engine from Source Code - P...  
**

Part 3: Visual Studio Build and Cleanup:
   • Compile Unreal Engine from Source Code - P...  

Part 4 (optional): Adding a plugin (Substance) to a UE4 build:
   • Compile Unreal Engine from Source Code wit...