Project files available here: https://bit.ly/4esZOUs (register to CGCircuit to download them)
If you want to watch vol. 2: https://bit.ly/4ey5oF9
Description
Join David Adan and dive into the dynamic world of Real-Time FX. This course has been designed for artists new to fluid simulations and artists familiar with fluid simulations wanting to dive into EmberGen by offering an in-depth exploration of EmberGen's interface, tools, and techniques. It enables you to create stunning visual effects such as fire, smoke, and magical particles. By the end of this course, you'll not only understand the fundamentals of real-time fluid dynamics but also be equipped to render and export high-quality effects for various media applications.
Lesson Overview
Introduction to EmberGen
Understanding Combustion
Exploring EmberGen's Interface and Nodes
Mastering Forces in Simulations
Utilizing Colliders and Animations
Final Project: Creating a Fire and Smoke Scene
Main Takeaways
Gain a thorough understanding of fluid simulations in EmberGen.
Learn to control and art direct fluid simulations for specific results.
Develop skills to render and export simulation data for visual effects.
Target Audience
This course is ideal for CGI artists, game developers, and VFX professionals interested in mastering fluid simulations. It is particularly beneficial for those new to fluid dynamics as well as experienced artists seeking to enhance their skills with EmberGen.
Prerequisites
Basic knowledge of CGI and visual effects.
Course Structure
Chapter 1 - Introduction
00:00 What is EmberGen
01:04 How combustion works
02:45 Combustion, a practical example
05:27 The simulation Domain and Voxels
Chapter 2: EmberGen’s interface and main Nodes
07:42 EmberGen’s Home screen and user interface
17:20 Anatomy of an EmberGen simulation
21:32 Domain size or resolution
26:18 The all important Timestep
28:34 Volume emitters
41:54 Simulation Parameters
52:28 Shape Primitives
55:25 Shape Transform
57:28 Shape Burst
01:01:12 Shape Noise and Blend
01:04:43 Shape Modifier
Chapter 3: Forces
01:06:27 Noise Force
01:14:54 Line Force
01:19:49 Point Force
01:24:46 Vorticle Force
01:28:15 Toroidal Force
Chapter 4: Colliders and Animation
01:30:28 Colliders
01:35:54 Creating Keyframes for animation
01:41:26 Fine tuning animation
Chapter 5: Final Project
01:46:41 The Final Project explained
01:47:55 Ground Plane
01:50:43 Creating a Camera
01:54:57 Creating the barrel collision
01:56:51 Creating fire
02:02:14 Volume processing
02:07:10 Light Sources
02:14:05 Shading - Fire
02:21:35 Shading - Smoke
02:24:54 Creating the smoke column
02:35:16 Creating wispy smoke
02:48:13 Rendering within EmberGen
03:01:08 Rendering the Fire element
03:08:03 Rendering the Smoke column element
03:11:49 Compositing
03:39:28 Conclusion