Zeke:
Crimson Headband, Noise Dampener, Axe Attachment
Hot Ruby Steamed Bun, Char-Grilled Grumbird
T-elos (Tachyon):
Affinity Max Atk, Indoor Atk Up, Sunlight Eye
Axe (Pentagon, Strength Up):
Fast Blade Switch, Hunter's Chemistry
Inherent: Orb Master
Note: Should have highest possible strength mod. Typing does not really matter but needs to be orb master.
Elma (Magnet for Strength Boost):
Fast Blade Switch, Hunter's Chemistry, Telepathy (does not matter put whatever)
Nia:
Master Scope, Overclocking Bangle, Carbon Gauntlet
Hot Ruby Steamed Bun, Fish and Herb Broth
Fiora (Tachyon):
Sunlight Eye, Fast Blade Switch, Spike Defense
Note: Sunlight chip made little difference for me. With lovemerry cake sunlight chip may be better and allow for immediate break art use.
Adenine (Magnet for Luck Boost):
Fusion Combo Up, Fast Blade Switch
Common: Fast Blade Switch
Inherent: Water type. Highest possible luck mod. Some fast special eg brute hammer, male axe, female lance. Axe/lance allows for chip luck boost.
Morag:
Overclocking Bangle, Memory Locket, Noise Dampener
Hot Ruby Steamed Bun, Pickled Ice Cabbage
Note: Memory locket is not strictly necessary especially if you can get 3x deaths or if everything crits. However it prevents problems.
Dagas (Tachyon):
Blowdown Resist (not necessary), Affinity Max Atk, Hunter's Chemistry
Shulk (Sunlight, AA heal)
Sunlight Eye, Fast Blade Switch, Indoor Atk Up (Fusion Combo is better)
Dark Lance (Moon Matter):
Fusion Combo, Fast Blade Switch, Spike Defense
Inherent: Ultimate Combo, Dark Type
General Notes:
Wave1: Do whatever, but this is easiest and faster than AA then Raging Charge. Theoretically perhaps if B art is removed from Nia at start she can whirling edge to kill people.
Wave2: Kill at least 3 little orbs (best to kill all), then lv1 with fire axe or with dagas. If not fire give special recharge to morag via carbon gauntlet. Nia will switch to water type and hopefully have lv2 up. Nia may move behind big orb and fiora will get stuck far away because game is bad, in this case push fiora/common towards nia for special. Hope for instant self destruct on big orb after lv2 and hope nia and morag both die. Nia should ideally die with common out. Evade during 2nd beep of big orb and immediately dequip and pause.
Wave3: Pause and hold, trying to heal your teammates via pause as little as possible. Walk to first group of bikes and switch to telos, immediately raging charge. With 2x deaths it should instantly kill since dagas has max affinity. If nia died with common out she should switch to fiora and have max affinity. Best case scenario is that she will use heal art, taking aggro from second bike group. Then they will not inflict break. If you are really feeling your oats you can uncancelled raging charge second group and if it crits should kill everyone, otherwise AA then raging charge and should be GGs. If some bike moves or you miss just curse deity of your choice and deal with it.
Wave4: 2xAA then spam arts. Berseker Slash then Topple art should sync with nia break, then raging charge. If someone gets blocked or messes up curse deity of choice again then deal with it. Walk to first big robot and lv1. If not at lv1 (since use 3arts) use topple art and instantly lv1. Let AI cycle through enemy and just spam. ideally robot 1 should die with nia having fiora out. Then lv1 then other one. Let AI combo, but after shulk topple, wait right till nia launch then shulk lv3. Keep spamming, let launch end, then you should end with fiora and shulk out. Fiora being out is important, if shulk is not that is fine. Switch to elma and dequip.
Wave5: Start overdrive immediately, use Yah elma art, switch to axe and topple, then get to lv1. Switch to Telos then use as break goes off. Either both hits are on break or one is on topple, either is ok. If both crit it should be close to cap for immediate 170-180k. As morag topples, run around rosa and to her side or back. If nia breaks next cycle and rosa stands up she should use ultra bang bang. However she must turn to face her aggro target before ultra bang bang, so running to her back gives you that extra turn time before her reaction immunity begins, which should be enough time to topple. Then do AA1,2,3 and start spamming, pray to deity of choice. Should be no real problem unless you did not topple out of ultra bang bang, then just hope combo is secure so she never uses it. Once enrage happens the break consistency is bad, but nia has at least 2 attempts. Usually it is fine.
yintse99's 4min00 which I took a lot of inspiration from. (likely better method but i think this one is more consistent with practice but idk): • Xenoblade Chronicles 2 - MK. VIII (BoC) 4:00
progress playlist:
4min18s: • lazarus0418
4min16s: • lazarus0416
4min9s: • Mk. VIII - Bringer of Chaos - 4:09
4min7s: • lazarus407
4min2s: • basically sub4