Godot 4, Shader Tutorial - Texture Splatting | Blend Textures | depthmap | heightmap

Опубликовано: 19 Март 2026
на канале: TheSolarString
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In this Godot 4.2 tutorial, I will show you how to do texture splatting between two textures using a depthmap, to determine how much of the textures that will be blended together.

You can download the source code on my GitHub page: https://github.com/solarstrings/Godot...

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