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In this tutorial we look into calling animation a simple thing which can be achieved via the editor we also make a small trigger to keep the animation in working order as showing an example of a trooper going from an A to B waypoint and then performing the animation. this can be very useful when creating more complex type of scripting sequences which we will get more into in the advanced tutorials.
The animations you will mainly use in your scripting are as stated below -
Animation list -
lie_sleep_idle_1
lie_sleep_idle_2
pose_sit_chair
pose_seat_armor_1
pose_seat_armor_2
squat_repair_2
stand_giveup_1
stand_giveup_2
idle_passive_squat_ground_gun_strap_sleep