Modeling a champagne glass in Blender.
Creating the mesh:
Choose a reference image on Google Images;
Add the image to your project and position it properly;
Add a Single Vert and create the shape of half a glass by extruding the vert;
Add a Screw modifier and check "Normals - Flip";
Add a Subdivision Surface modifier.
Creating the material:
Add a new material;
Set Transmission to 1.0;
Set the Roughness to a value closet to 0;
Set the IOR to 1.5;
Adjust the Base Color to be completly white.
Now, all you need to do is setup your scene and render the image.
#blender #3dmodeling #3dart #indiegame #glass #modeling