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Star Citizen 4.8: Repair, Refuel & Rearm Ships Inside the Polaris & Idris | 2026
In this video, I’m covering one of the biggest gameplay features in Star Citizen 4.8: repairing, refueling, rearming, and getting ships combat-ready again directly inside the Polaris and Idris.
You’ll see the full workflow step by step: where to buy the materials, which resources you actually need, how to load them correctly onto the cargo grid, how the hangar service works in practice, and why this system turns capital ships into real mobile bases.
We also break down the difference between the Polaris and the Idris. On the Polaris, the process is straightforward because there is one serviced hangar. On the Idris, internal logistics become much more important, because the materials have to be loaded into the correct landing area if you want that specific hangar position to access them.
On top of that, we look at why this changes the game for solo players, crews, and organized groups. This is the kind of feature that makes long-range operations, support gameplay, and real carrier-style deployment far more practical in everyday gameplay.
⏱️ Timestamps:
00:00 Intro
00:08 Why this is one of the biggest 4.8 features
00:45 Ship Hangar Service T0 explained
01:20 Where to buy the materials
02:12 Ammunition sizes and what to buy
02:55 Countermeasures, Noise, Hydrogen, Quantum Fuel & RMC
03:40 Loading workflow | Cargo Grid, Cargo Elevator & Tractor Beam
04:20 Polaris workflow | How the hangar service works
04:55 Idris workflow | Landing areas and material assignment
05:55 mobiGlas hangar service | Why the cost shows as 0
06:35 Repair, refuel & rearm in practice
07:05 Why this is huge for solo players
07:45 Why this matters for groups & Tactical Strike Groups
08:35 System limits | Why only real hangar ships work
09:10 Final thoughts
💬 Let me know in the comments:
Do you think this is the best Star Citizen 4.8 feature so far, or is there something even bigger for you?
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